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Crafting Reality: The Art and Science of Immersive Worlds

Friday, November 28, 2025, 03:30 PM - 07:00 PM
UTC+01:00, Central European Standard Time

Francia Intézet

1011 Budapest, Fő utca 17

Mutasd a térképen
Conference about VR and immersive experiences used in education, art and game development

PROGRAMME

15:30 – Opening

16:15 - Rethinking spaces – When physical and digital realities merge

Through the study of Le Cénotaphe de Newton by Femme Fatale Studio, this panel delves into how mixed reality reshapes our perception of space and presence. The discussion will explore the creative and technological intersections where the physical and virtual blend — questioning what it means to inhabit, design, and experience spaces that exist both within and beyond the headset.

Participants: Anna Charrière, producer (Femme Fatale Studio) Ákos Halász, VP of HGDA, Unreal Tech Artist (Kaos Lab). Working on VR project and creating interactive exhibits for museum. Moderator: Anita Szegedi, VP of HGDA, Game Producer

17:30 – Small break

17:45 – Video games and VR – Between storytelling and interactivity

With the special participation of Innerspace VR, this panel dives into how virtual reality is transforming the art and craft of game development. From new narrative forms to evolving design challenges, we’ll explore how VR blurs the lines between storytelling and player agency — opening fresh creative possibilities and redefining how games are built, experienced, and shared.

Participants: Richard Turco, producer (Innerspace VR) Ágnes Karolina Bakk, PhD researcher, in charge of the Immersion and Interaction Department at Mome University. Moderator: Anita Szegedi, VP of HGDA, Game Producer

During the afternoon, alongside the event, participants will be able to discover VR works by Femme Fatale Studio and Innerspace VR in the Verrière from 15:30.

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